Tonight is the Hoops for Haiti fundraiser. Our staff is taking on the GrJHS staff. All money raised goes towards UNICEF’s Haiti earthquake relief efforts. I’ll be playing as the tallest librarian on the court.
Powerless by Matthew Cody
February 18th, 2010 No comments »Superhero books (not comic books/graphic novels – they’ve always been there) are continuing to increase in popularity/selection. I feel Brian Singer is part to thank for that with the first X-Men movie and Superman Returns. Superheroes are grittier, more realistic, and don’t always run around in their pajamas.
In Powerless, main character Daniel moves to a new town and struggles to make friends (does every MG/YA hero need to re-locate before the plot can begin? Is it a symbol of unease?). He befriends a group of kids who share a secret – they are Supers. Some can fly, others can hear ants digging holes, and one just smells really, really bad.
The hook for this superhero novel is that at age 13 the kids routinely lose their powers. This is what separates it from most books, where the kids traditionally grow into their powers and responsibilities. The transition into adulthood is represented here by a loss of memory and abilities.
What made the book for me is the villain. I don’t want to reveal too much because figuring out the villain’s motivation is central to enjoyment of the story.
Superhero tropes run rampant through the book. Matthew Cody knows his stuff. Another fun aspect is that Daniel, a powerless individual, has Sherlock Holmes as a role model. Daniel adopts some of Holmes’ philosophies and uses detective skills. Since I am a much bigger fan of Batman than Superman, I appreciated a hero who put clues together and didn’t just fly right by with superspeed.
Powerless is a fun novel for the middle grade readers, so junior high librarians would be wise to put it on their shelves.
Continuing with the Maze Game in Flash: Beat the Clock!
February 10th, 2010 No comments »We’re going to add a simple timer to our maze game that we’ve been working on. (If you’ve missed a few sessions, start here.)
We want the timer to start at 1000 and count down to the player’s imminent doom.
To set up the initial value for the timer, let’s create a variable called scarytimer.
var scarytimer:Number=1000;
Put that code at the very top, outside of any functions. If a variable is defined in a function, other functions will see it as undefined. So, at the top of the AcionScript, type in:
var scarytimer:Number=1000;
right above where you see
var tiles:Object = new Object({width:52, height:26});
The player will start with 1000 loops to be able to get to tile101, tile101 being our special tile from last time.
Now we need the player’s doom.
In the onEnterFrame function, we need to subtract from scarytimer each time the game loops in a frame.
Way back in the olden days when I programmed stone tablets for pterodactyls, we would write scarytimer=scarytimer-1 to subtract gradually from the variable with each loop.
ActionScript has simplified it with the code:
scarytimer--;
The two minuses tell ActionScript to subtract one increment from the variable.
Put scarytimer--; right above where you see input();
Variables get tricky when trying to determine what value they have. Run a trace on the variable to have the computer tell you what value scarytimer has.
scarytimer--;
trace(scarytimer);
Now the code will decrease scarytimer and then spit out its value to you.
Run your file right now to make sure your variable works. If it doesn’t, everything else will get nasty quickly.
Warriors Adventure Game
February 10th, 2010 No comments »I have not read Erin Hunter’s Warriors series. I have yet to delve into the dark world of killer cats. It’s not that I’m against the series, considering how much I enjoy a good Brian Jacques killer mice novel.
While flipping through Hunter’s The Fourth Apprentice, I was looking for the adventure game that is included since I’m always a fan of games.
Picture my excitement when I found a hybrid of the Choose Your Own Adventure/Lone Wolf stories. There’s an adventure for a narrator to lead a group down a series of paths.
But then imagine my surprise when I saw a reference to stats and a character sheet. It’s not just a Choose Your Own Adventure, it’s more like a paper and pencil role-playing game. Very exciting. You don’t have to use someone else’s concept for a character – you can make your own. I’m a hug fan of these types of RPGs because of their storytelling aspects, so I applaud Erin Hunter for taking the series in this direction.
You can find out more about the adventure game by clicking here.
Heist Society to be a movie
February 5th, 2010 No comments »The script has been optioned by Warner Brothers (who beat out Disney…interesting, since Disney-Hyperion is the publisher) and has the same team that made the Sisterhood of the Traveling Pants movie working on it.
A change will happen, though. They’re turning Kat and her gang into people in their early 20’s instead of teenagers. Does this mean it will be a more mature-themed movie?
Check out the Hollywood Reporter article here and my review of Heist Society here.
Edit: If you look at the acting pool for the early 20’s versus the teen range, Kat behaves more like the 20-something roles than the teen actors. Also, there are bigger names at the 20-something age range right now. Finding one teen actor to pull off the role of Kat wouldn’t be too tough, but to find people for her whole crew would be a challenge. (Think about the cast of Glee and their real ages.) Let’s just say a reliable source clued me in.
King of Pop by Gordon Korman
February 3rd, 2010 No comments »I love that Gordon Korman can switch between books like the 39 Clues series and then give us a book like Pop.
Pop is the story of Marcus, a high schooler who is new to a small town and is trying to make it as quarterback of the undefeated football team. That story, in and of itself, has been told many times before.
But what makes Pop stand out is Charlie Popovich, an ex-NFL defensive player who befriends Marcus. Marcus is weirded out by the sudden camaraderie and investigates to find that this football player, the King of Pop, had a series of concussions that has messed with his mind. Marcus must navigate this friendship carefully, especially since Troy Popovich is the current star quarterback of the team.
Most of the action takes place off of the field. Charlie likes to pull pranks and leaves Marcus to take the blame, creating a detailed police record for Marcus. Marcus tries to convince the town that he’s a decent person without giving away Charlie’s secret.
The football games do have their exciting moments, but the games fly by very quickly. I think that students who enjoy sports books will still enjoy seeing another side of the sport. Make sure to sell the book to them with the knowledge that it’s about the game and Gordon Korman knows the game.
Like any Gordon Korman book, even if you’re not the biggest football fan you’ll find a character that you can relate to and enjoy reading about.
Continuing in Isometrics: A hero stepping on a tile
February 1st, 2010 No comments »We started with this great game engine and we edited the arrays to add walls at different locations on the map. This week we’re going to add a custom floor tile that:
- Checks to see if the hero is standing on the tile.
- If the hero is on the tile, sends the entire Flash timeline to the next frame.
First let’s make sure we know how to recognize the hero stepping on a tile.
- Open up your project file from last week. (Remember: the original file can be found here if you were gone.)
- Open up the project’s library.
- Right-click/CTRL+click on the ’tile100′ movie clip in the library. Choose ‘Duplicate’.
- Name it ’tile101′. Make sure to click the checkbox next to Linkage: Export for ActionScript.
- Double-click the ’tile101′ movie clip to edit it. Double-click the square and select a new color from the paintbucket for it.
- Click on Scene 1 to go back to the main timeline.
- Click on the frame with all the ActionScript in it. To edit the ActionScript, click on the arrow in the frame’s Properties window.
- Look for the code that reads:
_root.onEnterFrame = function():Void
{
input(); // Handle keyboard movement
return;};
Let’s add a message that pops up, showing that the exit was stepped on. We’ll use the trace function for that:
_root.onEnterFrame = function():Void
{
input(); // Handle keyboard movement
if(canvas.map[hero.y][hero.x] == 101) trace("Exit");
return;};
A message should pop up in the debugger window with the word “Exit” showing up while you step on the tile.
Now that we can tell if the tile is being stepped on, see if you can figure out how to send the hero to a new map.
Diary of a Wimpy Kid Movie!
January 30th, 2010 No comments »I’ve been so excited about the Lightning Thief movie (which there’s another cool trailer out), but no one told me about:
The Diary of a Wimpy Kid MOVIE!
I don’t care what you say about the book; I think the whole series is hilarious. One afternoon I couldn’t figure out what to watch on DVD or Hulu. I had just picked up Dog Days and read that instead. I laughed the entire afternoon it took to read the book from cover to cover.
Here’s the official website and here’s the trailer:
Diary Of A Wimpy Kid
April 2, why aren’t you here yet? It’s tough to cast a movie based on black and white line art, but I think they’ve done a good job with the essence of the characters (at least from what I can tell of the trailer).
Hunger Games 3 has a release date
January 30th, 2010 No comments »The third book in The Hunger Games trilogy is scheduled to come out August 24th, 2010!
Woo and hoo
ToonDoo
January 28th, 2010 2 comments »ToonDoo had been blocked by our district’s Internet filter for a long time. It’s now open for use, so I thought I’d highlight it.
ToonDoo gives you a selection of comic layouts that you can add text and pictures to. It’s a perfect set-up for a quick classroom lesson in the computer lab. I can see its application as a jigsaw activity, where students become experts on one area of the content and other students view their comics. It could work as a final assessment where students have to prove that they learned something in the unit.
You won’t make complex comics with ToonDoo (Kazu Kibuishi, you don’t have anything to fear), but you can create some pretty decent ones. Here’s one that I made in five minutes:

Your jokes don’t have to be so bad. That’s optional.


