onClipEvent (load) { power = 0.3; yspeed = 0; xspeed = 0; friction = 0.95; gravity = 0.1; thrust = 0.75; wind = 0.09; } onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { xspeed -= power; } if (Key.isDown(Key.RIGHT)) { xspeed += power; } if (Key.isDown(Key.UP)) { yspeed -= power*thrust; } if (Key.isDown(Key.DOWN)) { yspeed += power*thrust; } xspeed += wind; xspeed *= friction; yspeed += gravity; _y += yspeed; _x += xspeed; }