Choose Your Own Adventure Math

November 23rd, 2009 by Brian Leave a reply »

Choose Your Own Adventure books kept me coming back to the public library daily as a kid and I would be willing to bet partly influenced my decision to become a librarian.

A friend of mine sent me this link a while back and it’s taken me until now to sort through all of the analysis of the Choose Your Own Adventure books. I hadn’t realized that as the series went on, there became less choices in the books. I have always wondered what it took to organize all of the pages to point to different places throughout the book. (I made a Choose Your Own Adventure radio show CD in high school, so I understand the effort on a smaller scale.) Check out this site for more of the math behind Choose Your Own Adventure books.

Also of note were the Lone Wolf books by Joe Dever. It makes sense that these types of books, ones where you jump around inside the framework of the book, came around during milestones in video game computing. (For my students that know how much I love video games, you should imagine what it would be like growing up on this game. Yeah, no 3D cards, just text.)

The Lone Wolf books were cool because they had a page at the end with random numbers scattered across them. This was to generate a score for your character’s skill checks and attacks. It was a book where you were the main character and it played out like a variation on a video game. You were supposed to close your eyes and point to one of the numbers, but my teacher would always get mad at me during silent reading time.

These books really grabbed my imagination because, no matter how hard I tried to predict where the story was going, it could always take a crazy turn. Some smart authors even put fake endings into the book to trap you if you were just flipping through the pages.

The worlds that these authors created I can still remember. That’s why the samizdat quote is so poignant:

It was the fact that after reading it you understood the logic of Gibson’s world. And that logic was portable to any new scenario you could dream up.

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